Design / Creative
Önder Tiryaki Studio
Premium product storytelling through 3D motion.
At a glance
Sector
Design / Creative
Engagement
3 months
Services
- 3D Modeling
- 3D Animation
- Brand Architecture
- Content Production
MEASURED OUTCOMES
Impact
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+70%
content production speed
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12+
assets per product
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-55%
shooting cost
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+40%
social media engagement
01
The challenge
The products' digital presentation was insufficient; their visual storytelling potential wasn't being fully realized.
02
What we did
We produced high-quality 3D models and 3D video content for the products, reimagining the brand's visual storytelling.
Act one — The studio’s silent wall
Önder Tiryaki Studio treats every product like a character, not an object. Material choice, proportion, the way a surface answers light — every detail is the outcome of a months-long prototyping arc. Walk into the showroom and the care is immediate: the stitching on a chair, the curve of a lamp body, the weight balance of a vase. They talk before you touch them.
The problem was that this feeling couldn’t leave the studio.
Önder Tiryaki Studio’s digital presence trailed far behind the physical quality the team produced. Product photography happened on the classic white backdrop. Every new collection meant renting a professional studio, coordinating lighting, assistants, and retouchers separately. A collection shoot stretched across two weeks, and the resulting images were destined to disappear among the thousands of other product photos streaming through social media. Worse: each shoot carried a different hand — different lighting decisions, different stylist preferences. Products from the same studio looked like products from different brands when they landed in the Instagram feed.
The marketing team knew. When the social editor wanted to bring three products into one campaign, they were forced either to plan a fresh shoot or to wedge images from different shoots into the same frame. On the e-commerce site, the visual language jumped between product detail pages — one product appeared in dramatic shadow, another under flat fluorescent light. Products with premium price tags had no premium visual narrative to match.
There was another tension inside. The production team knew every product from every angle; marketing was limited to the two or three angles the photographer chose. Catalogs sent to customers often missed the back of the product, the scale-revealing detail, the macro shot of material texture. After orders shipped, the question kept surfacing: “Does the product really look like this?”
Under all those constraints, a deeper truth: Önder Tiryaki Studio understood what its objects were worth, but had no visual language to communicate that worth on a screen. The studio started looking for a visual system — one that could carry the premium perception their products deserved to the ninety-five percent of customers who would never set foot in the showroom.
Act two — 3D wasn’t an alternative to photography: it was a leap past it
The first conversation with beynart settled on something both sides felt: improving the photo shoot wouldn’t be enough. The visual storytelling Önder Tiryaki’s products needed exceeded what photography could offer. The studio didn’t want documentation of a product. It wanted the feel, the weight, the language of the material.
We set three directions.
First, a shift to per-product digital assets — built once, used for years. For every product, a 3D master model that spins 360 degrees, runs on physically-based material maps from the real surface, and responds meaningfully to lighting conditions. From that one model, infinite camera angles, lighting scenarios, and scene compositions become available. Second, short-form 3D animations that move beyond static imagery. Product rotation, assembly sequence, material detail — three to five second micro-narratives. Portable stories that work on social, on the product page, in client presentations. Third, alignment between every output and the studio’s brand language. Color palette, shadow character, scene rhythm, typographic placement — all flowing from a single visual system. Not just producing 3D assets; building a visual storytelling infrastructure.
The brief was a single sentence: “When an Önder Tiryaki product shows up on Instagram, the viewer should recognize it as an Önder Tiryaki product in the first second.”
The first three weeks were dedicated to setting the technical and aesthetic foundation that would make that promise possible. Three pilot products, each with a different material challenge, would test the system. Whatever emerged would carry the entire collection. The risk was clear: a miscalibrated 3D language is more dangerous than imperfect photography. Once a visual dialect is in place, walking it back costs more than starting from scratch.
Act three — Three months, four iterations, a lot of renders
The easy trap in 3D production is making technically correct but emotionally empty output. The model is accurate, the lighting is physically right, the render took hours — and yet no one pauses to look. Our first iteration fell partway into that trap.
We picked three pilot products: a chair, a lighting fixture, a vase. Each one carried a different material problem — woven textile, brushed brass, matte ceramic. Geometry was built in Cinema 4D, material definitions were authored in Octane Render with physical accuracy. The first render set went back to the studio. The response was direct: “Correct, but cold.” The images felt like a product catalog, not an Önder Tiryaki narrative.
The second iteration reworked the lighting character and scene mise-en-scène. We referenced the physical studio itself — how daylight falls through the windows, the soft edges of the shadows, the indirect light bouncing off the walls. Instead of generic HDRI maps, we built a custom lighting rig derived from physical light measurements taken on site. Render settings were calibrated not as “studio lighting” but as “Önder Tiryaki lighting.” The same products, in the second pass, landed in a familiar space — and the response shifted immediately.
In the third iteration, motion arrived. Static renders were working; now it was time for the three-to-five second micro-animations. Camera moves were kept minimal — instead of constant rotating-product shows, we built slow transitions that followed where the viewer’s eye would naturally travel. The stitching on a chair, the suspension point of a fixture, the center of mass of a vase. We didn’t add sound design in After Effects; silence stayed truer to the feel of the product. The animation rhythm itself was a decision: even for a three-second post, the right tempo wasn’t a three-second tempo. The viewer needed a beat that asked them to slow down while their feed scrolled fast.
The fourth iteration focused on workflow. Once the three pilots locked in the right feeling, the rest of the collection needed a system to hold the same standard. A Cinema 4D scene template was built: camera presets, lighting rigs, scene props, material library. When a new product was modeled, dropping it into the template meant deriving 12+ different visuals and animations in half a day. On the modeling side, we built a bridge between Cinema 4D and Blender — complex organic geometry came out of Blender quickly, while scene composition and rendering stayed in Cinema 4D.
In parallel, on the brand architecture side, we connected this new visual system to the studio’s existing verbal language. Which material family appears in which scene setup, which product type carries which animation rhythm, how the same asset gets used differently in a social post versus an e-commerce carousel — every decision went into a written visual guide. We built an asset library in Notion where each product’s master model, derivative assets, and usage rules live together. The marketing team no longer had to decide from scratch for every new campaign.
Act four — One asset, twelve narratives
At the end of three months, Önder Tiryaki Studio took ownership of the full 3D asset set for eleven products. Per product: a high-detail master model, four core camera angles, three scene compositions, two animation sequences, a technical exploded view, and a layered PSD render set. Roughly 12+ usable assets per product, all in portable formats.
The first concrete impact landed in production speed. When a new campaign brief came in, the marketing team no longer scheduled a shoot. They composed from existing 3D assets, locked the renders in half a day, and shipped imagery at the same standard as the launch. Within the first three months, content production speed rose 70%. The number of visuals needed per campaign doubled, but the time spent on it dropped by half.
On the cost side, studio shoots were largely retired. The 4-5-day shoot operations every month collapsed into two major collection visual days per year. Annual shoot costs dropped 55%. More importantly, that saving didn’t get redirected to a new budget line — it folded back into deeper digital asset work: more 3D animation, more custom scene production. With the budget redirected, the visual library kept getting richer every month.
Social media engagement climbed 40% over four months. The deciding factor wasn’t content volume. It was recognition. The same visual language, the same lighting character, the same scene logic — feed scrollers started identifying an Önder Tiryaki product within the first second. On the e-commerce site, time-on-page deepened. People were watching the 3D animation, clicking through to other products, raising the average basket size.
For the studio’s marketing director, the most visible change was how briefs got written. Once, a campaign started with “can we bring these products together, do we need a shoot.” Now the starting point is “what story can we build from existing assets.” Production speed also lifted a psychological ceiling: the team’s time for creative experimentation grew. Producing three versions of a campaign and picking the strongest used to be a luxury. It became the default.
Act five — The length of a system
Today, Önder Tiryaki Studio has stopped renting external production studios for content. Every new collection enters the 3D asset pipeline alongside the modeling phase. The marketing team’s digital assets are ready before the physical prototype leaves the studio. The weeks-long gap between product launch date and content readiness is gone.
The studio is now extending its 3D assets into new surfaces: an AR integration that lets customers see the product in their own space is in build; configurator infrastructure is ready on the modeling side; technical exploded views drawn from the same files are now used in B2B presentations. Technical use files for the architecture and interior design community are being derived from the same asset library and turned into a shared resource. Work done right once gets recovered in five different places.
The partnership with beynart continues. Each new seasonal collection is part of the brief; future work on the roadmap includes cinematic video from deepened 3D assets, animated product launch pages, and interactive kiosk content for industry trade shows. The studio’s next move is to position the 3D asset library as a brand asset in itself — because what it owns now isn’t just render files. It’s a visual system that carries product storytelling.
The sentence written on day one still holds: “Recognize an Önder Tiryaki product in the first second.” Today, the test is to scroll the Instagram feed past four or five products. Which brand it is, you can tell without reading the caption. The care you feel in the studio space speaks the same language on the screen.
03
The outcome
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01
More striking, premium product presentations
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02
High visual quality across marketing materials
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03
A scalable structure for digital content production
process
From design to production — step by step
From strategy workshops to live operations, the same team runs every stage. Brand, product and engineering operate under one architecture.
How we workSTACK
Tech stack
- Cinema 4D
- Blender
- Octane Render
- Adobe After Effects
- Adobe Photoshop
- Figma
- Notion
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from the case
We can produce dozens of campaign visuals from the same 3D assets. Production speed and visual quality went up at the same time.
Creative Director
Creative Director, Önder Tiryaki Studio
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